Ever since Apple first announced that it would let developers port iPad apps to macOS, anticipation for popular apps debuting on the Mac has been high. But today, any hopes that Netflix would show up on the Mac as a native app were crushed, with Bloomberg reporting that the streaming service won’t be launching a Catalyst app for macOS.
Netflix is one of the most popular free iPad apps on the entire platform. And while it’s true that it’s already available on Mac computers through any web browser, there are advantages to a native app that a ported iPad version could bring, including downloadable movies and TV shows to enjoy offline or full integration for Apple’s picture-in-picture mode.
There’s a precedent, too: Netflix makes a native Windows 10 app for its streaming service on PCs that, while likely intended for tablets, works great on desktop and laptop devices.
It’s the latest blow for Apple’s Catalyst app initiative, which appears to be off to a slow start, despite the fact that Catalina is now publicly available. As Bloomberg points out, at Catalina’s launch on October 7th, there were roughly 20 ported iPad apps available on the Mac App Store. That’s not exactly the revolution Apple likely hoped for. DC Universe and Asphalt 9, two of the biggest Catalyst apps that Apple showcased, missed the launch and have been removed from Apple’s Catalina website.
South Africa Music Rights Launches App To Track Songs Airplay.
The South African Music Performance Rights Association (SAMPRA) has launched a mobile app aimed at helping its members with quick access to news, updates, information, real-time support, membership applications and the registration of works.
The SAMPRA said the development of the app was driven by the desire to ensure that the association could reach its members through strong digital infrastructure. The mobile app is available for download on the App Store. A version via Google Play will be added soon.
“We want our members to know that we value them and that we will keep adding convenient platforms that they can use to access the organisation,” SAMPRA CEO Pfanani Lishivha said. “Our purpose as an organisation is very clear to all of us and over the past few years we have purposefully entrenched a culture of continuous improvement in team SAMPRA.
“We believe that technology is an enabler of change, of progress and of innovation. With this app, we want our members to get a glimpse of the Fourth Industrial Revolution through us. The SAMPRA app is Africa’s first CMO [collective management organisation] app and we are thrilled to be giving our customers our critical services in the form of an icon on their mobile devices.”
SAMPRA said the app was intended to create customer convenience so members could gain access anytime and anywhere.
“Research has shown that app use and engagement can go as high as 90% where an app user believes that the app adds value to their daily lives,” SAMPRA said. “One of the key features of the SAMPRA app is the Live Chat option, allowing members to engage directly with a SAMPRA consultant in real time.
“This means that members, especially artists, will no longer need to go to SAMPRA offices. Artists can also expect features like the ability to upload images and documents, a direct Email Us option, the ability to update their personal information, and be assisted with royalty queries.
“SAMPRA has created internal processes that will support the functionality of the app. A dedicated team has been assembled to handle all app-related queries, which will significantly shorten the time that a customer takes to perform certain tasks. This will ultimately improve our aim to increase customer-organisation engagement.”
SAMPRA is a CMO that administers neighbouring rights on behalf of recordings artists and record companies. This is done by licensing music users such as radio broadcasters, retailers, pubs, clubs, restaurants and other businesses that use music as part of their business models. The licence fees collected from these establishments are then processed and paid as music royalties by SAMPRA.
SAMPRA is a collective licensing society of copyright owners of music sound recordings. Its mandate is to collect and distribute royalties to the members of the Recording Industry of South Africa (RiSA) whenever their recordings are broadcast, diffused or communicated to the public.
SAMPRA issues licences to South African radio broadcasters who use sound recordings (records, tapes, CDs) in SAMPRA's repertoire in their transmissions. SAMPRA also licenses shops, restaurants, pubs and clubs and other music users who render sound recordings in SAMPRA's repertoire audible in public. The SAMPRA licence enables music users to play literally millions of sound recordings on their business premises.
Huawei Mate 30 Pro floors iPhone 11 Pro In New Camera Test.
Apple‘s iPhone 11 Pro is now seen as one of the very best smartphone snappers on the planet.
This device comes with a primary camera, a telephoto, and an ultra wide-angle – each with 12-megapixel sensors. Of course, the device isn’t all about the hardware, there’s a ton of software ticking along behind the scenes, too. Apple’s new flagship has three software staples: Smart HDR, Deep Fusion and Night Mode. In a nutshell, Smart HDR will make sure photos taken outdoors aren’t blown out and that shadows are brightened up and feature more detail overall.
As the name suggests, night mode is leveraged when light is scarce – it works by taking a longer exposure that gives the iPhone 11 precious time to take multiple photos at varying exposures before stitching them all together.
Although Apple has crammed the iPhone 11 Pro with new camera hardware and software, it may not match the photographic prowess of Huawei’s Mate 30 Pro, according to DxOMark.
Who are DxOMark? Well, they’re a publication based in Paris that are renowned for conducting meticulous smartphone camera tests and awarding a final numbered score based on performance.
The outlet has finally issued its verdict for Apple’s iPhone 11 Pro. The device was handed a figure of 117 – that’s a hight a score but it hasn’t beaten Huawei’s Mate 30 Pro that sits joint first in its rankings with 121.
DxOMark praised the iPhone 11 Pro for its superb still image quality and video capabilities. However, the publication insisted the device is outclassed by the Mate 30 Pro in low-light, most likely because Huawei’s device has a much larger sensor overall.
DxOMark said: “With an overall DxOMark Camera score of 117, the Apple iPhone 11 Pro Max secures itself a top 5 position in our current ranking. Its Photo score of 124 puts it among the best for still images, and it shares the top spot for Video with the Xiaomi Mi CC9 Pro Premium Edition.
“The camera performed very well in our tests in pretty much all areas, but some challenges remain. Still images generally show very good exposure. Dynamic range is very wide in bright light and under indoor conditions, but some highlight clipping is still visible in very difficult scenes.
“Overall, the iPhone is among the very best for exposure; it’s only in very low light when can’t keep up with devices with larger image sensors, such as the Huawei Mate 30 Pro. Like previous iPhone generations, the 11 Pro Max also scores very well for colour and is among the best in this category in all light conditions.
“A slightly greenish cast is visible in some indoor scenes and in our lab tests, but overall colour tends to be very pleasant: a slight yellow cast gives some scenes a warm feel and works very well for skin tones in portraits.”
Even though DxOMark claims the Mate 30 Pro has a better camera system overall, the iPhone 11 Pro remains the only phone of the two you can buy right now.
Although Huawei revealed the Mate 30 Pro at a glitzy hardware event in September, its European release remains elusive. There’s currently no word on when it’ll finally arrive.
The US’s trade ban on Huawei is the most likely to blame for the delayed-release. This prevents Google from granting the Mate 30 Pro an Android licence, therefore the device can’t come pre-installed with Google apps and services like the Play Store, Gmail, Chrome and Google Maps.
With the results of the DxOMark test in, there’s still clearly some things that Apple could improve on when it launches the iPhone 12 next year.
APPLE RECOMMENDS: Best Apps For Work And Play
Apple has held an event to crown its favorite iPhone, iPad and Mac games of the last year. If you’ve been swiping around your home screen looking for something fresh to cheer-up your gadget, this could be the perfect time to download a new application to make you more productive, or an award-winning game to help pass the time on your commute.
Apple has decided to highlight a number of different apps, from stylish games – like Sayonara Wild Hearts on iPhone – to practical workhorses – like Affinity Publisher on Mac. Although there isn’t anything controversial here, the judges’ picks should throw the spotlight on smaller developers who might not crack the Top Ten on the App Store, but that millions of iPhone, iPad and Mac owners might find useful or entertaining to use every single day.
The App Store is a serious phenomenon. The digital store, which is used to download all applications and games on iPhone and iPad hardware, has earned developers $120 billion worldwide. Although Mac users can download software from other sources, there is still a curated App Store where the applications are vetted by Apple’s famously strict rules. Apple Watch owners recently gained the ability to search their own dedicated App Store and download and install apps from their wrist following the launch of watchOS 6.
Arch-rival Google recently announced its own picks of the Best Apps of the year. Although there is a lot of crossover between the App Store and the Google Play Store (the equivalent for Android smartphones and tablets), both have a number of popular exclusives.
Apple has also published a definitive list of the most popular apps downloaded from its App Store over the last 12 months, too. This allows some of the most widely-downloaded software – like Facebook, WhatsApp, TikTok, and more – that wasn’t fortunate enough to get a spot on the podium during Apple’s awards can still get some recognition.
And speaking of awards, Apple has just hosted its first-ever Apple Music awards. The show was designed to celebrate the best musical talent that has been streamed on the music service, which directly competes with Spotify and is available on all Apple hardware as well as Android smartphones and tablets.
Here is the full list of the winners of the Best Apps Of The Year, as chosen by Apple:
iPhone App of the Year: Spectre Camera
iPad App of the Year: Flow by Moleskine
Mac App of the Year: Affinity Publisher
Apple TV App of the Year: The Explorers
iPhone Game of the Year: Sky: Children of the Light
iPad Game of the Year: Hyper Light Drifter
Mac Game of the Year: GRIS
Apple TV Game of the Year: Wonder Boy: The Dragon’s Trap
Apple Arcade Game of the Year: Sayonara Wild Hearts
Top Free iPhone Apps
YouTube: Watch, Listen, Stream
TikTok – Make Your Day
Gmail – Email by Google
Google Maps – Transit & Food
Amazon – Shopping made easy
Top Paid iPhone Apps
Dark Sky Weather
The Wonder Weeks
AutoSleep Tracker for Watch
Afterlight – Photo Editor
Toca Hair Salon 3
Top Free iPad Apps
YouTube: Watch, Listen, Stream
Amazon Prime Video
Hulu: Watch TV Shows & Movies
Gmail – Email by Google
TikTok – Make Your Day
Top Paid iPad Apps
Toca Hair Salon 3
Toca Life: Neighborhood
PDF Expert 7: PDF Editor
Top Free iPhone Games
Mario Kart Tour
Color Bump 3D
Call of Duty: Mobile
BitLife – Life Simulator
Polysphere – art of puzzle
Top Paid iPhone Games
Bloons TD 6
The Game of Life
Bloons TD 5
Grand Theft Auto: San Andreas
Speaking about the awards, Apple Senior Vice President of Worldwide Marketing, Phil Schiller said: “Developers around the world inspire us all with innovative apps that have the power to influence culture and change our lives, and this year that is as true as ever.
“The 2019 App Store Best Apps and Games winners reflect our global desire for connection, creativity and fun.
“We are excited to announce such a diverse group of 2019 App Store winners, showing that great design and creativity comes from developers large and small, and from every corner of the world. We congratulate all the winners and thank them for making 2019 the best year yet for the App Store.”
How The Streaming Era Is Changing Music.
The music industry is enjoying a renaissance. After 15 years of declining revenue, Recorded Music New Zealand achieved double digit growth in 2015 and again in 2016.
The renewed upward trend is largely thanks to streaming, which now makes up 50 per cent of local music industry revenue.
As consumers, we're all grateful for the huge variety of music we have easy access to these days. But what impact is streaming having on how music is made?
One thing's for sure: in the streaming era, music producers have access to a wealth of data thanks to Spotify and its competitors. They know which songs are skipped after a few seconds, which songs in a playlist get the most listens, and what styles – even what type of drum beat – is most likely to catch your attention.
Pop songs in the streaming era tend to have very catchy beginnings and a hook-filled opening thirty seconds. That's because of our short attention spans and the need to get us hooked quickly. According to music site Pitchfork, "in order for a stream to count toward chart tallies and, reportedly, for royalty payouts, a given song must be played for at least 30 seconds".
Of course, popular music has always been defined by the prevailing format of the time. From the 7-inch records of the 1950s and 1960s, to the visually appealing pop and hair metal bands of the MTV 1980s, to the early digital era of the iPod when playlists became so important.
In the streaming era, playlists have become even more critical – with one key difference. It's likely you don't create them yourself now. They're either automated for you using algorithms that examine your listening habits, or they're curated by tastemakers employed by the streaming companies.
New Zealand's own Zane Lowe has been a big beneficiary of the playlist trend. Since 2015, he's been a DJ on Apple Music's streaming radio station, Beats 1. If you're a 1990s tragic like me, you may remember him from the band Breaks Co-Op or his stint on Auckland music station Max TV. But now his audience is global and vastly bigger, as his 724,000 Twitter followers attest.
Indeed, Lowe is so influential in the music industry now that Elton John cold calls him regularly.
So for music producers, the keys to pop music success in the streaming era include cramming your hooks into the first thirty seconds of your songs and getting the attention of tastemakers like Lowe. But that doesn't help the majority of musicians, who often struggle to make a living from meagre streaming revenues.
As with any artistic endeavour in the age of social media, it's incredibly difficult to get attention for your work. As an author of books, I can vouch for that. But at least musicians have access to Bandcamp, an independent music platform where they can sell their songs and albums direct to consumers.
As a music fan, Bandcamp is like a mix between Spotify and the iTunes Store. That's because you can both stream and purchase digital downloads.
New Zealand artist Aldous Harding sold her self-titled debut album directly on Bandcamp (which is where I bought it). So it's a great platform to find new artists, especially thanks to Bandcamp's own curated playlists.
Bandcamp shows that digital downloads are still relevant in the streaming era, although every year they're declining. According to Recorded Music New Zealand, downloads made up 29 per cent of revenue in 2014. But just two years later, that figure was down to 13 per cent.
The reality is that many of us don't buy CDs or download digital albums anymore. There's no need to, when Spotify, Apple Music and other streaming apps have the back catalogue of most of your favourite artists. If indeed you even listen to albums anymore.
As for the current generation of kids, they're much more likely to discover and consume music on YouTube than on Spotify. In a recent music consumption report, the IFPI stated that 85 per cent of 13-15 year olds stream music and nearly 8 in 10 kids use a video service like YouTube for that purpose.
According to the IFPI, across all age groups YouTube accounts for 46 per cent of time spent listening to on-demand music. That's more than all the music streaming apps combined.
The streaming era in music is far from perfect. Some artists complain about the minuscule royalties they receive from the likes of Spotify, while the music industry continues to battle YouTube over repeated copyright infringements.
As for us music fans, when we can listen to all of The Beatles' back catalogue on Spotify and discover new artists on Bandcamp, we can't complain.
That said, I like having a personal music collection. Partly because I want to support the artists I love by buying their music.
I still use iTunes as my music hub, but it gets buggier every year. And while I could upload my music files into Spotify, I've found the user experience to be lacking.
So I'd love a better way to store my Aldous Harding albums. Other than that, viva la streaming revolution.
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